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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Feedback on a Minor UI Change (Dimmer names/objects) - Page 2 - Guild Wars Forums - GW Guru
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Old Oct 26, 2007, 06:42 AM // 06:42   #21
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I don't really mind it. When I first logged in I found it a little annoying, but I suspect I'll get used to it quickly.

/Signed for toggle option BTW.

Though the 1000 foot measurement has my stymied. The same way that the 30 foot damage radius the Lich Lord has confounds me. I'm going to ask the merchants if they have any rulers on sale...
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Old Oct 26, 2007, 06:44 AM // 06:44   #22
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UI change is irritating. People like crisp and clean, not faded, overlapping and unreadable.

Toggle immediately. Put down that donut/child/eulogy and go do it now.
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Old Oct 26, 2007, 06:46 AM // 06:46   #23
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Toggle-able please, decent idea but looks horrible in game.
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Old Oct 26, 2007, 06:54 AM // 06:54   #24
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Not too bad for me, but agreed with what's been said earlier: Make it toggable or don't change it at all. God damn.
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Old Oct 26, 2007, 07:10 AM // 07:10   #25
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this change sucks

want option to turn this back to normal
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Old Oct 26, 2007, 07:26 AM // 07:26   #26
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It just looks so much like an job-creation measure for an bored designer.
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Old Oct 26, 2007, 07:36 AM // 07:36   #27
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Quote:
Originally Posted by Operative 14
Though the 1000 foot measurement has my stymied. The same way that the 30 foot damage radius the Lich Lord has confounds me. I'm going to ask the merchants if they have any rulers on sale...
We should do a lineup screenshot.

Get everyone in a town to stand in a line at touch distance until the first person notices that the farthest person out has changed tone.

At that point, get a screenshot and post up how many people were in line.
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Old Oct 26, 2007, 09:13 AM // 09:13   #28
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i don't like it, instead of nice brigth red coloured enemie bars we now have rotten tomota colour bars when theyre far away...

toggle or remove please..
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Old Oct 26, 2007, 09:38 AM // 09:38   #29
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I like it. I had a fumbling can't click the "right" monk moment just the other day, because there were 2 or 3 mobs behind the one I was engaging - this should help a lot.

I agree on the toggle, though. All changes should be optional.
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Old Oct 26, 2007, 09:45 AM // 09:45   #30
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ANet nerfed my UI. Fix plz.
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Old Oct 26, 2007, 10:26 AM // 10:26   #31
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Quote:
Originally Posted by Gin Cometh
I love the New Effect ,the old one was so annoying trying to pick out one person in a crowd helps with Screen caps also.
The combat feels alot more realistic were the old effect you could see miles of in the distant loke you had perment Zoom Vision.
I haven't been able to log in yet but this is what I thought when I read the update notes. The targeting system could use some rework, if this helps at all to separate target A from target B even if it's only by distance, I'm all for it. New UI always takes time to get used to, so I'll try it for a couple of days making a final decision though.
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Old Oct 26, 2007, 10:34 AM // 10:34   #32
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I was hoping it would help to recognize me the distance to objects better.

This was probably the intention behind it. E.g. help with alt-clicking the right mob when there are tons of other mobs far away behind it.

But it just looks too blurry and does not really do any good but looking bad the way it is now.
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Old Oct 26, 2007, 10:56 AM // 10:56   #33
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Toggle it or scrap this pointless feature
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Old Oct 26, 2007, 11:12 AM // 11:12   #34
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Wow you people must have pathetic eyesight or gamma settings. Even with the dimmed names in a dark, halloween decorated Lions Arch, I can see the names FINE. Although I agree; there is no WAY that is 1000ft

Anyways, a toggle would be kinda nice.
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Old Oct 26, 2007, 11:16 AM // 11:16   #35
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I like it a lot, but sure, a toggle would be welcome.

Thanks ArenaNet for improving your game constantly!
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Old Oct 26, 2007, 11:18 AM // 11:18   #36
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I find it a bit annoying but I can live with it.
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Old Oct 26, 2007, 11:22 AM // 11:22   #37
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Default It's a good idea

Perspective.

the further away the dimmer the color, hence lets you know if its worth the trouble getting there just to pick up something that you thought is 1 mm away, but ended up running 10 thousand steps just to arrive at the drop and found out its worth 39 gold.

When you have the time reputation thing happening (kill 10 enemies to gain 200 reputation points one) when you are in a hurry to find enemies to kill you know which to pick. and you also can tell if its save to kill which enemy group and not aggro the next on, since now if they are dimmed, you know the posibility of aggroing them is not that big, especially the beserkers, even when you don't aggro them they will come charging. off course one can always use the \ key or the tab key.

Plus if you are in a big town with a lot of people, and you press the alt keys, 10 thousand names show up.all looking like they are infront of you. now they don't!

anyway i think its a good idea. happy day!
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Old Oct 26, 2007, 11:33 AM // 11:33   #38
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I wonder who the idiot a Anet thought this was even a good suggestion for a update change.
/signed for toggle or complete removal of this.
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Old Oct 26, 2007, 11:49 AM // 11:49   #39
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Quote:
Originally Posted by MrSlayer
Wow you people must have pathetic eyesight or gamma settings. Even with the dimmed names in a dark, halloween decorated Lions Arch, I can see the names FINE. Although I agree; there is no WAY that is 1000ft
Agreed.

I didn't even notice the change at first, since it was so minimal, and I figured it's part of LA decoration.

I tried this on two different monitors, LCD and regular, and on both there's not only no problem, the change is mostly unnoticable.

There is a gamma setting for this very purpose - although, I can't imagine how dark everything in game must be, if a slightly paler shade of green becomes so hard to see.

But the range is borked, it's not 1000ft or 300m.
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Old Oct 26, 2007, 11:58 AM // 11:58   #40
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Quote:
Originally Posted by Antheus
But the range is borked, it's not 1000ft or 300m.
I have come to the conclusion that it is indeed 1,000ft as stated, and our characters are simply ~75ft tall.
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